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Outlander ADLa_OL_3065a

Outlander ADLa_OL_3065a

Outlander ADLa_OL_3065a

Outlander ADLa_OL_3065a

Type/Model: Outlander ADLa_OL_3065a
Tech: Inner Sphere / 3065
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 30 tons
Chassis: Orguss Stinger Endo Steel
Power Plant: 180 Nissan Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: 6 GM Jetstar Standard Jump Jets
   Jump Capacity: 180 meters
Armor Type: 1/Star Slab Standard
Armament:
1 Rocket Launcher 15 (OS)
4 Diverse Optics Type 2 Medium Lasers
Manufacturer:    Alliance Defenders Limited
   Location:    Alpheratz
Communications System:    Garret T-10B
Targeting & Tracking System: O/P 911


Overview:

Continuing to rebuild the Outworld Alliance's economy President Avellar has seen some recent success in the industrial sector with new mining operations opening and new technology slowly creeping into the realm. New jobs have been created and with new jobs came more C-bills into the pockets of the impoverished Outworld's Alliance citizenry. However, the new riches also attracted more frequent raids by pirate and bandits who see the Alliance as still being too weak to oppose their raids. Realizing how damaging the pirate and bandit raids were becoming to the still fragile economy President Avellar asked the Executive Parliament to place more money into defense. To his surprise and those around Avellar the Parliament agreed to the demand and the necessary capital was appropriated.

However, rather than spending the money on old designs President Avellar contacted Alliance Defenders Limited with a request for newer more capable designs. The first was to replace some of the Stingers and Wasps already in service with a slightly heavier design. The new mech though had to have the same maneuverability and rely on older technology. The Outlander became the first mech designed to fit the president's request.

Capabilities:

Built next to the Stinger and Wasp production lines at the Alliance Defenders Limited production plant on Alpheratz. The Outlander shares many of the same parts, such as the targeting and comm gear, found on the Stinger and Wasp. The ability to take parts from Stingers and Wasps was done to ease the introduction and support requirements of the Outlander. Techs have already begun enjoying the ease of this situation as junked Stingers quickly become spare parts for the more capable Outlander. Knowing the technology levels of most of the Outworlds Alliance, and other Periphery Nations which may purchase the Outlander, the engineers worked out an extremely detailed how to program detailing not only the parts compatibility but how to replace and bypass damaged systems of the Outlander.

The only major difference in parts came from the use of an Endo-Steel chassis that was used to save weight. The Outworlds Alliance got the new Endo-Steel via the Draconis Combine in a trade for an undisclosed number of aerospace fighters and Nissan fusion engines. In order to keep the mech just as maneuverable as the Wasps and Stingers that it was planning on replacing, the Outlander mounts a Nissan 180 fusion engine. The Standard engine was chosen for cheapness and durability, not to mention the ease at which it could be repaired in the field. To provide further durability to the mech the Outlander mounts six and a half tons of thick Star Slab 1, giving the Outlander nearly full armor protection. Six GM Jetstar jump boosters give the mech the same jumping range as its lighter competitors, and are protected by the armor plating of the torsos. Noting the mech would rely heavily upon energy weapons, and considering the dryness of many Periphery worlds, the engineers decided on using double strength heat sinks giving the Outlander staying power no matter the climate conditions outside of the cockpit.

For weaponry the Outlander relies on four old Diverse Optic Type 2 medium lasers for a good punch. To provide minimum long range punch a rocket pack 15 was mounted in the left torso. The rocket launcher technology came from a deal worked out between Alliance Defenders Limited and the Marian Hegemony. Despite being a one shot weapon the primitive rocket launcher does provide a good punch with limited technology worries. Thinking of the limited technologies the designers chose for a final weapon a two ton ax for close in fighting when pirates and bandits choose to strike cities. The inclusion of the Ax was also part of a decision to cash in on the lucrative gladiatorial games on Solaris and Lushann where a cheap easy to repair mech is in demand by many smaller stables.

Variants:

When it was decided midway through the first production run of Outlanders to sell the mech on the open market engineers decided on mounting universal energy hard points and redesign the targeting software. This modification was to allow the Outlander to carry newer lasers such as the Diverse Optics Type 18 extended range laser. After the first 10 Outlanders left the assembly line the changes was made and the OL_3067a became the standard Outlander. However the first ten production Outlanders (ADLa_OL_3065a_05 through ADLa_OL_3065a_15) still retain the original software and hard point mounts.

Plans are under way for the OL_3067b Outlander this mech will mount four Diverse Optics Type 18 extended range lasers in place of the older Type 2 lasers. The extra heat burden will make the Outlander hotter and prone to shut down much more readily than the ADLa_OL_3065a but will offer better punch at range. One solution offered by engineers removes the Rocket Launcher 15 pack for an additional double heat sink to help offset the heat burden.

Deployment

Currently the Outlander if fielded by multiple Outworld Alliance planetary militias, and has already made some inroads to the gamming world of Solaris. On the Outworlds Alliance's own gamming world of Lushann the Outlander quickly gained acceptance and is becoming a crowd favorite. The mech can also be found in use by the Marian Hegemony as part of the deal worked out by Alliance Defenders Limited executives and the Marian Hegemony.

As for replacing the aged Stinger and Wasp in the armed forces of the Outworlds Alliance the lack of anti-infantry weapons on the Outlander will keep the Stinger and Wasp in business for many more years to come.


Type/Model: Outlander ADLa_OL_3065a
Mass: 30 tons
Equipment:   Crits Mass
Internal Structure: 51 pts Endo Steel 14 1.50
   (Endo Steel Loc: 3 LA, 2 RA, 3 LT, 2 RT, 2 LL, 2 RL)
Engine: 180 6 7.00
   Walking MP: 6    
   Running MP: 9    
   Jumping MP: 6    
Heat Sinks: 10 Double [20] 9 .00
   (Heat Sink Loc: 1 LT, 2 RT)
Gyro:   4 2.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 104 pts Standard 0 6.50

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 10 14
  Center Torso (Rear):   5
  L/R Side Torso: 7 10/10
  L/R Side Torso (Rear):   4/4
  L/R Arm: 5 10/10
  L/R Leg: 7 14/14

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Rocket Launcher 15 (OS) RT 4   2 1.00
4 Medium Lasers LT 12   4 4.00
1 Hatchet: RA     2 2.00
6 Standard Jump Jets:     6 3.00
   (Jump Jet Loc: 2 LT, 2 RT, 2 CT)
TOTALS:   12   68 30.00
Crits & Tons Left:       10 .00

Calculated Factors:
Total Cost: 2,539,940 C-Bills
Battle Value: 906
Cost per BV: 2,803.47
Weapon Value: 605 / 605 (Ratio = .67 / .67)
Damage Factors:    SRDmg = 27; MRDmg = 8; LRDmg = 1
BattleForce2: MP: 6J,   Armor/Structure: 3/3
    Damage PB/M/L: 3/2/-,   Overheat: 0
    Class: ML,   Point Value: 9