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Pulsar PLS-5KH

Pulsar PLS-5KH

Pulsar PLS-5KH

Pulsar PLS-5KH

BattleMech Technical Readout

Type/Model: Pulsar PLS-5KH
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design
   
Mass: 45 tons
Chassis: Endo Steel
Power Plant: 315 SearcyWorks XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
   Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
6 Medium Pulse Lasers
1 C³ Slave Unit
Manufacturer:    SearcyWorks
   Location:    Arc-Royal (ARDC)
Communications System:    Tek BattleCom
Targeting & Tracking System: Tek Tru-Trak


Overview:

The Pulsar is the first 'Mech to come out of the new SearcyWorks facility on Arc Royal , and in fact is the first indication many have had that the Arc Royal facility even exsists. Apparently, both the Kell Hounds and SearcyWorks have been constructing it for some time, but have only now opened it in 3064. While it began life as a Penetrator clone,   somewhere along the way the PLS-5KH mutated, dropping 30 tons of its weight and becoming a fast-strike 'Mech.

Capabilities:

Armed with six SearcyWorks LightRain-2 medium pulse lasers and the heatsinks to use them (while running, no less) without pause, the Pulsar is a short-range powerhouse. It can dash up to an enemy unit at 118.8 kph, fire its entire array of MPLs, and then dash away at the same speed. It can continue to do this indefinitely, making it an incredibly frustrating opponent. Furthermore, even if one should manage to hit the Pulsar, that is no guarantee of destroying it, with the 8.5 tons of ferro-fiberous armor it carries. Fast, well-armed, and well-armored, the Pulsar is any medium 'Mech pilot's dream.The only criticisms about this design are the placement of its medium pulse lasers in the right and left torsos. It has been argued they should have been placed in the arms for great range of fire. SearcyWorks engineers counterargue that the MPLs will remain functional longer in the torsos because they are better protected, and also allow the Pulsar to engage in full hand-to-hand combat using both arms, while still being able to fire its entire array of weaponry.

Battle History:

Pulsars served in both the FedCom Civil War and the defense of the ARDC from Clan Jade Falcon. They proved to be adept at scout-hunter and raider roles, and were also commonly attached to a scout lance for the purpose of protecting them from other scout-hunter designs. While well-suited to these roles, the Pulsar is also fully able to slug it out with most other 'Mechs of its weight class as part of the main battle.


Type/Model: Pulsar PLS-5KH
Mass: 45 tons
Equipment:   Crits Mass
Internal Structure: 75 pts Endo Steel 14 2.50
   (Endo Steel Loc: 8 LA, 6 LT)
Engine: 315 XL 12 11.00
   Walking MP: 7    
   Running MP: 11    
   Jumping MP: 0    
Heat Sinks: 13 Double [26] 3 3.00
   (Heat Sink Loc: 1 RT)
Gyro:   4 4.00
Cockpit, Life Support, Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 151 pts Ferro-Fibrous 14 8.50
   (Armor Crit Loc: 8 RA, 3 RT, 2 CT, 1 RL)

    Internal Armor
    Structure Value
  Head: 3 9
  Center Torso: 14 21
  Center Torso (Rear):   7
  L/R Side Torso: 11 16/16
  L/R Side Torso (Rear):   5/5
  L/R Arm: 7 14/14
  L/R Leg: 11 22/22

Weapons & Equipment: Loc Heat Ammo Crits Mass
3 Medium Pulse Lasers RT 12   3 6.00
3 Medium Pulse Lasers LT 12   3 6.00
1 C³ Slave Unit HD 0   1 1.00
TOTALS:   24   75 45.00
Crits & Tons Left:       3 .00

Calculated Factors:
Total Cost: 9,268,690 C-Bills
Battle Value: 1,071 (+101 for C³)
Cost per BV: 8,654.24
Weapon Value: 1,063 / 1,063 (Ratio = .99 / .99)
Damage Factors:    SRDmg = 28; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 7,   Armor/Structure: 4/2
    Damage PB/M/L: 5/4/-,   Overheat: 0
    Class: MM,   Point Value: 11
    Specials: c3s

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